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Creators/Authors contains: "Intan, Jeremy"

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  1. The design of heterogeneous systems that include domain specific accelerators is a challenging and time-consuming process. While taking into account area constraints, designers must decide which parts of an application to accelerate in hardware and which to leave in software. Moreover, applications in domains such as Extended Reality (XR) offer opportunities for various forms of parallel execution, including loop level, task level and pipeline parallelism. To assist the design process and expose every possible level of parallelism, we present Trireme , a fully automated tool-chain that explores multiple levels of parallelism and produces domain specific accelerator designs and configurations that maximize performance, given an area budget. FPGA SoCs were used as target platforms and Catapult HLS [7] was used to synthesize RTL using a commercial 12nm FinFET technology. Experiments on demanding benchmarks from the XR domain revealed a speedup of up to 20 ×, as well as a speedup of up to 37 × for smaller applications, compared to software-only implementations. 
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  2. null (Ed.)
    Deterministic execution for GPUs is a desirable property as it helps with debuggability and reproducibility. It is also important for safety regulations, as safety critical workloads are starting to be deployed onto GPUs. Prior deterministic architectures, such as GPUDet, attempt to provide strong determinism for all types of workloads, incurring significant performance overheads due to the many restrictions that are required to satisfy determinism. We observe that a class of reduction workloads, such as graph applications and neural architecture search for machine learning, do not require such severe restrictions to preserve determinism. This motivates the design of our system, Deterministic Atomic Buffering (DAB), which provides deterministic execution with low area and performance overheads by focusing solely on ordering atomic instructions instead of all memory instructions. By scheduling atomic instructions deterministically with atomic buffering, the results of atomic operations are isolated initially and made visible in the future in a deterministic order. This allows the GPU to execute deterministically in parallel without having to serialize its threads for atomic operations as opposed to GPUDet. Our simulation results show that, for atomic-intensive applications, DAB performs 4× better than GPUDet and incurs only a 23% slowdown on average compared to a non-deterministic GPU architecture. We also characterize the bottlenecks and provide insights for future optimizations. 
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